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There's a bit of irony in that the strengths of HTML5 shine through when confined to a single environment. If the best experience comes from targeting a single environment, then why go web at all? Further, HTML is considered a strong contender for true cross-platform app support, which is where it fails the hardest. In my experience, it's less effort to target native apps per platform than to try and use something like PhoneGap for apps of reasonable quality and complexity. The single environment HTML5 showcase is also often supported by another development team who is actively trying to support their specific use cases; Microsoft with IE/WinJS, Mozilla with Firefox/WebOS, Sony with a PS4-optimized WebGL implementation, etc. When the big players hit roadblocks during the development of something as high profile as their UI for their next-gen console, the browser can be changed on-the-fly to overcome them. That option isn't available to the rest of the world, and "audio doesn't work like we need it to" being a solvable problem can certainly influence whether or not you believe HTML5 is a suitable app platform. |