[1] https://github.com/schteppe/p2.js
[2] https://github.com/schteppe/cannon.js
Here are a few points for comparison:
- p2.js is significantly more complete than newton
- p2.js uses a rigid body simulation closer in principle to box2d, while newton uses a particle-and-constraint based verlet integration
- newton provides a game loop with separate render/simulate time tracking (something I feel is missing from existing libs)
Here are a few points for comparison:
- p2.js is significantly more complete than newton
- p2.js uses a rigid body simulation closer in principle to box2d, while newton uses a particle-and-constraint based verlet integration
- newton provides a game loop with separate render/simulate time tracking (something I feel is missing from existing libs)