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by hunterloftis 4611 days ago
Thanks for the link, I hadn't seen p2.js.

Here are a few points for comparison:

- p2.js is significantly more complete than newton

- p2.js uses a rigid body simulation closer in principle to box2d, while newton uses a particle-and-constraint based verlet integration

- newton provides a game loop with separate render/simulate time tracking (something I feel is missing from existing libs)