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by minutetominute
4663 days ago
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The new Kinect for the XboxOne seems to have vastly improved on the limitations of the Xbox360 Kinect. The PrioVR seems to be too ahead of its time. We don't have the battery tech to power all the tech you would be carrying on your body to play any immersive games for an extended period of time. Therefore, you would more than likely be tethered to a power source. If you need to stay in one location, might as well use a Kinect where you can be entirely free of wires. Powering just a visor would seem more feasible than a whole gaming rig. In addition, the current get-up seems cumbersome. I don't imagine that most consumers want to spend time strapping a multitude of sensors to their body just to play a quick game. The sensors themselves are great, but until we can shrink them down enough to embed them in actual clothing, I don't think we'll see them in commonplace usage. |
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That said, I have yet to see a convincing demo of the new Kinect, so far only having seen increased resolution on the depth visualisation. By the very nature of the technology it will still have the same limitations as its predecessor.
The technology in the PrioVR may be a more cumbersome than ideal, but the proposed sensors are already smaller than those shown in the visualisation (http://i.imgur.com/oSBEloE.png - the middle ones are the new sensors). As for further miniaturisation, well it has to start somewhere (hence kickstarter, i guess).
As for power usage, this kind of device (low powered sensors with a single wireless hub) combined with a mobile phone and some kind of communication bridge would likely give you hours of full-system use (the PrioVR, this: http://www.kickstarter.com/projects/2041280918/vrase-the-sma... for display and some bridge to access the mocap data on the phone) off a simple 5Ah battery. Or you could go the oculus route, and just have a laptop in a backpack, powering everything through USB.
This isn't just about gaming. This is capturing full body movement for usage in a huge variety of applications. I'm worried that given the current traction this project has, it will fail to fund, and we're going to end up setting back immersive AR/VR for another decade.