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by josho
4669 days ago
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I agree with your point. Not sure why the down vote, so I'll add to your thought stream… I dislike Flat design because it removes visual affordances that help novice users navigate a new interface. I loathe Google Maps on iOS because it is unclear to me that certain icons act as both buttons and draggable inputs. I've been casually using the app since its release, and I continue to be frustrated by it today. While the original iOS design provided visual embellishments that served two purposes. First, textures provide familiar context giving new users a sense of immediate understanding. Second, basic features were obvious to intuit. It was clear what was a button and what was interface chrome. The same cannot be said with iOS7. Yes, it's easy to learn that colorized text is a button. But, it must be learned, and is easy to miss when quickly scanning the interface. For these reasons I believe the parent's points are valid. I do not however want to abandon flat design, but personally hope that we find a balance between styles rather than adhere to flat design orthodoxy. |
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1) It's a tool people use daily that they'll get used to quickly, I don't mind if new users have a slightly higher learning curve (in theory, I don't concede that it's actually the case here).
2) Anecdotally it seems to not be difficult to figure out. My 3y/o has had no additional trouble navigating my iphone/ipad since I upgraded to iOS7. Neither has my wife or my 4y/o.