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by orky56
4699 days ago
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To get someone to pay, you need to prey on their impulses. Games accomplish this with instant gratification and addiction. For productivity apps, people can justify a purchase because their productivity is worth at the least that price. These are typically pay per downloads and then involve a user to switch to a completely new system. I wouldn't be surprised if engagement & retention are very low despite these high revenues. Disclaimer: I'm working on a productivity app. |
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So from that perspective, I would say retention and engagement are low since not many are willing to put the time and effort to do that tool justice.