We did something similar and actually ended up finding a confusing hotspot. Turned out to be a ledge where people could clip through a fence and fall to their deaths.
That's not to imply it wasn't helpful. Just that once we knocked out all of the low-hanging fruit the map turned into an indication of where people played. Remaining crashes weren't related to location or content.
The first pass actually had a nice grid pattern on the map that was where ambient audio emitters happened to overlap. Something about the transition between two ambients emitters was falling over.
The first pass actually had a nice grid pattern on the map that was where ambient audio emitters happened to overlap. Something about the transition between two ambients emitters was falling over.