|
|
|
|
|
by RobotCaleb
4709 days ago
|
|
That's not to imply it wasn't helpful. Just that once we knocked out all of the low-hanging fruit the map turned into an indication of where people played. Remaining crashes weren't related to location or content. The first pass actually had a nice grid pattern on the map that was where ambient audio emitters happened to overlap. Something about the transition between two ambients emitters was falling over. |
|