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by rglover
4713 days ago
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I was thinking about this last night. As a designer (UI/Front-End), I had the alarming thought of "what am I going to do with what I know now in ten years?" I'm fairly intrigued by the idea of space, space travel, and space colonization. But in regard to learning how to design spacecraft instrumentation, I'm at a total loss. It looks like this will give me a rough rule of thumb for what it's like, despite being deprecated technology. Does anyone have any resources (books, similar tutorials, etc.) where I can start to dip my toes into this type of work? |
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Try to walk in their footsteps to see how information should be displayed to them first. Then you can go on what that information might be.
It will be a feedback loop of constant improvement and you will need to tie a lot of that into the backend as well. There was a project called Open Flight Linux[2] which was an effort to duplicate the objectives of Flight Linux[3]. You may want to take a browse at the documentation to see what types of information would be useful to display.
You'll need some sort of existing reference to see what additional data can be pulled up.[4]
Edit: With regard to ChuckMcM's recommendation (which is very useful!) The NASA Tech Briefs should be on your path to glance at what might be in store for you.[5]