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by Patrick_Devine 4712 days ago
I would start with more terrestrial aircraft instrumentation. They already operate on three axis (pitch, roll, yaw) so tend to be somewhat similar. For commercial stuff, take a look at something like the Garmin G1000.

I started a remake of a space video game a few years back which I didn't end up finishing, but I did tackle a lot of problems like 3D navigation. Here's a screenshot: http://pdevine.users.sonic.net/images/sundog-cockpit.png If you're interested, the code is all there and runs in Python/OpenGL.