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by lmm
4720 days ago
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Truly hardcore games will remain on the PC for the same reason they always have: input devices. Nothing else offers the complexity of the keyboard or the precision of the mouse, which is why console gaming has always been a second-class citizen, with auto-aim a necessity and the most exciting new genres impossible. Unless and until we see radically new input devices, that's going to remain the case. |
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I think this view is a bit myopic. Just because the controls are imprecise, doesn't mean the games can't present a deep experience. Certainly existing FPS games and RTS games would not do well on a touchscreen device. The reason why games on mobile and tablet platforms have done so poorly up to this point is that they merely try to emulate a genre of games that was built from the ground up with a different platform in mind (PC or console).
When GoldenEye first came out, the controls were abysmal compared to what was possible with Counterstrike on the PC. But console developers eventually learned to adapt (dual stick controls) and change the feel of the game to be console appropriate. This needs to happen for mobile and tablet as well. My hope is that the push to create meaningful gaming experiences will engender innovation in this space that nobody has seen yet (new game genres, new input methods, etc).