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by Aardwolf 4739 days ago
Here's something I consider a problem:

If you're in the cave, and something attacks you, at the end if you press "eat meat", sometimes, exactly at the point when you want to click it, the buttons become "leave cave" instead, and you accidently press that. Then, a next fight may begin, and you're at low health.

Please provide some consistent way to heal yourself before a next fight.

2 comments

If the combat dialog and the post-combat dialog were spatially distinct, it would alleviate the primary problem. "stabslashstabslashstabslashstabslashleave.... nooooooooooooo!"

If the combat action buttons didn't self organize, but rather sat in the same spot (perhaps in order of discovery?), then combat frantic clicking could be consistent.

Also, sometimes the tooltip that shows the cost of a "shoot" hangs over the "eat meat" button, leading to unclickable death if you're almost dead. Clicking the tooltip doesn't shoot, nor does it yield increased health. Either behavior would be preferable to nothing.

This... so much... I've died a couple times from this, actually...
World.water = 80; Path.outfit["energy cell"] = 80; Path.outfit["cured meat"] = 40; Path.outfit["grenade"] = 10; Path.outfit["torch"] = 10; Path.outfit["bone spear"] = 1; Path.outfit["iron sword"] = 1;
Why with the energy cells without the laser rifle?