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by ISL
4739 days ago
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If the combat dialog and the post-combat dialog were spatially distinct, it would alleviate the primary problem. "stabslashstabslashstabslashstabslashleave.... nooooooooooooo!" If the combat action buttons didn't self organize, but rather sat in the same spot (perhaps in order of discovery?), then combat frantic clicking could be consistent. Also, sometimes the tooltip that shows the cost of a "shoot" hangs over the "eat meat" button, leading to unclickable death if you're almost dead. Clicking the tooltip doesn't shoot, nor does it yield increased health. Either behavior would be preferable to nothing. |
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