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by wlievens
6259 days ago
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In theory, you are 100% right.
In practice, if I do that, I'll scare 98% of my player base away. Most of them are high scool or college students, and don't even have a credit card. Maybe in a glorious future where micropayments are as trivial as email. |
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But you're right, you need some way of differentiating among your players; some have money and some don't. If you try to charge everyone you lose those who don't want to pay, but if you charge no one then you lose the revenue (and the benefits that would come to the site and for your players if you had revenue) that you'd get from the players who could pay.
What about a premium service? Anything nifty you could offer to paying customers, while the basic game remains free?