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by wlievens
6257 days ago
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Actually I'm planning a premium service on the new version of the game. There are several small featurettes that, grouped together, could represent some added value. I'd estimate a conversion value in the low single digits for that (based on anecdotical questioning and prior donations), and obviously I can't charge much more than, say, $3 per month. That's the standard going rate for browser games' premium models. It all boils down to scaling the game up though, as any form of revenue scales along. But before I can do that, I have to put still a lot of work in the new version, and sometimes I doubt whether it's all worth it. |
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