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by kevingadd 4781 days ago
New technology will always cripple a game project, yeah. The core task of actually prototyping and iterating on mechanics and design until you have something fun is just incredibly expensive and difficult; layering difficult technological challenges on top just makes it worse.
1 comments

I like to prototype with a scripting language (LUA usually with ZeroBrane) and either Inkscape and/or Blender until mechanics / game design is fun. Not always but sometimes it needs to be almost completely rewritten to C++ or something else more performant than LUA (Cocos2D-x, Monkey language, Unity, Blender gamekit are my among my chosen poisons). Luckily most environments can be extended with a LUA engine, even if it's not supported natively.