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by tluyben2
4779 days ago
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I like to prototype with a scripting language (LUA usually with ZeroBrane) and either Inkscape and/or Blender until mechanics / game design is fun. Not always but sometimes it needs to be almost completely rewritten to C++ or something else more performant than LUA (Cocos2D-x, Monkey language, Unity, Blender gamekit are my among my chosen poisons). Luckily most environments can be extended with a LUA engine, even if it's not supported natively. |
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