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by rcxdude 4803 days ago
You only get banned if you engage in unprovoked PVP in high-security space and you manage to keep your ship. It's supposed to be impossible to do, but several times techniques/exploits have been developed to circumvent or delay it so they just banned the practice to be completely clear on the mechanics.
1 comments

I may not understand the full context here, but it sounds like a failure of the game mechanics/net code/implementation if they can't fully enforce some rule via in-game means and have to resort to banning accounts of those who break it.
I don't even know when the last time this has happened but it has probably been a very very long time. This isn't a common occurrence but something that has only happened maybe a few times when an exploit was found. EVE encourages clever use of game mechanics to do devious things and they have just clarified they don't consider escaping Concord clever use of game mechanics but an exploit. If someone actually finds a way to bypass Concord they fix it and don't leave it in the game.
> EVE encourages clever use of game mechanics to do devious things and they have just clarified they don't consider escaping Concord clever use of game mechanics but an exploit.

2nd sentence contradicts the first.

Yeah, but it's a non-trivial thing to encode in a manner which is realistic in terms of the game mechanics and feels 'in universe'. For one, they are supposed to have a finite response time, so you have a chance to finish off your target before you get destroyed. CONCORD ships used to just be extremely strong and a fixed number would spawn, until people figured out how to tank their damage. Then they would escalate until the target was destroyed, but you could with a large enough ship do a lot of damage before they killed you. Now you get blapped to 0 health by one shot from their guns, but recently there was a technique found which allowed you yo warp around fast enough to evade them indefinitely (though it was hard to do anything else in the time). I'm not sure how that was fixed.
It's like preventing checkmate by knocking the board over. You can't blame the rules of chess for that.