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by rcxdude 4812 days ago
Yeah, but it's a non-trivial thing to encode in a manner which is realistic in terms of the game mechanics and feels 'in universe'. For one, they are supposed to have a finite response time, so you have a chance to finish off your target before you get destroyed. CONCORD ships used to just be extremely strong and a fixed number would spawn, until people figured out how to tank their damage. Then they would escalate until the target was destroyed, but you could with a large enough ship do a lot of damage before they killed you. Now you get blapped to 0 health by one shot from their guns, but recently there was a technique found which allowed you yo warp around fast enough to evade them indefinitely (though it was hard to do anything else in the time). I'm not sure how that was fixed.