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by jbrennan
4805 days ago
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I feel like you could do even better if you approached a language design from the other side, instead of focussing on the lower-level aspects to instead be thinking of higher level aspects. If I were designing a programming language, I would start with what the development environment would look like, what tools do I want to build to support development in the language, etc., and then build the language to support that. It seems so often languages are built, and then the tools are an afterthought, things like debugging, visualizing program flow, code assist, whatever it may be. What if program flow (that is, what's going on inside the program) were in mind from the start, instead of something you try and add later. Just my thoughts. Is this a feasible way to design a language? |
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The question is whether it is possible to do both at once, hence Mike's point about the ideal language needing to find the right high-level abstractions (machine-efficient and developer-intuitive). What we currently have is somewhere in-between, but more towards the machine-efficient side. It's quite easy to produce inefficient code, without realising it, in today's high-level languages.