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by cookiecaper 4839 days ago
Patiently waiting for the re-implemented game server and attendant crack that will let us point SimCity to our own networks.
1 comments

Yep. I assume that the game has fallbacks for "failed save" and "bad data from server" that you could exploit / patch / use in a work-around here. Worst-case, you'd make a real server that accepts save game data and stores it, and maybe does some "verification" of client data packages (AKA "discard client response and return a big thumbs up in all cases"). It might be more complicated than that if they're implementing a challenge / response, but I have no idea how much effort they're going through for DRM these days when it's been shown to NEVER work.
I've done some reversing, and this is EA, so... let's say it's not going to be something that'll be cracked in a weekend.