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by seanp2k2 4845 days ago
Yep. I assume that the game has fallbacks for "failed save" and "bad data from server" that you could exploit / patch / use in a work-around here. Worst-case, you'd make a real server that accepts save game data and stores it, and maybe does some "verification" of client data packages (AKA "discard client response and return a big thumbs up in all cases"). It might be more complicated than that if they're implementing a challenge / response, but I have no idea how much effort they're going through for DRM these days when it's been shown to NEVER work.
1 comments

I've done some reversing, and this is EA, so... let's say it's not going to be something that'll be cracked in a weekend.