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by yaxu
4875 days ago
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Yes great, lets try to work this out - you should have an overlong email in your inbox from me as a starter :) I think I disagree with your definition of "edit". Perhaps this comes down to "chunking" in human perception and action. When I type 100, I don't consciously instruct my fingers to type each character, what I enact and perceive is the number "100". From this perspective, it seems natural for the programmer to control what an edit is. I've heard VI users talk about edits in terms of breathing. You hit 'w' (or whatever it is they do), type in your edit, then hit escape when you're done. They describe this as natural in terms of breathing rhythm. Of course in a performance context there is a more concrete requirement that edits need to be timed to happen in a certain way, and everything that happens it part of the output, so you want complete control over what gets interpreted when.. The temporal relationship between programming and output is different from the debugging case which you are more interested in. Both cases are concerned with liveness, but the constraints are different. |
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As for liveness, I think we disagree on what should be live. I only really care about the feedback loop between the executing program and the programmer editing that program. I don't expect anything else to be live, and actually, it might not even be useful in some cases (e.g., if the program is executing in real-time and is interactive or animated, I have nothing steady to shoot at).