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by tmurray
4876 days ago
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I worked on CUDA at NVIDIA for over four years and was the primary API designer for a large part of that time. I started on RS at Google in September. Basically, he gives us too little credit for the execution model (it's young, it's improving very quickly and is not at all designed to emulate anything else that exists today) and assumes that GPU compute has the same tradeoffs on mobile as desktop (it doesn't at all). You'll see more from us soon. |
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Anyway if you were to ignore everything in the post except one item, that would be to please fix gather/scatter in RSC. A parallel computing API without proper gather/scatter is simply not very useful, irrespective of whether it is on desktop or mobile.
I will keep following RSC and look forward to the developments you are hinting at.