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by compilercreator 4881 days ago
Hi. Author here. Your name is quite famous in the GPGPU community, and it is great to hear that you now work on RSC. My experience does not compare to yours and I do hope my post is seen in a positive light. Would love to discuss the issues in depth sometime.

Anyway if you were to ignore everything in the post except one item, that would be to please fix gather/scatter in RSC. A parallel computing API without proper gather/scatter is simply not very useful, irrespective of whether it is on desktop or mobile.

I will keep following RSC and look forward to the developments you are hinting at.

1 comments

I implemented scatter back in October, but it just barely missed Android 4.2. It's in the next release.
Awesome. Thanks. Is there an email ID where I can send you a small note at? Or perhaps I can send you a PM on B3D forums?
B3D PM is fine.