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by jere
4883 days ago
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I haven't really played Eve, so I can't say. I'm imagining ships flying around and changing course constantly in a battle, but if someone can give a better description, I'd appreciate it. It'd be further reduced by several players sharing a ship... no idea how common that is. What I'm describing is definitely leaning more towards players that are constantly moving around though. It helps explain to me why in Asheron's Call, for instance, when you had too many people in the same city a "portal storm" arose and people started getting teleported out of the city randomly. |
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The ship movement command in Eve are limited to:
* Set course / speed (double clicking in space, speed set via clicking a speed dial thing). This is not something that gets constant tweaks, more a 'move in a general direction' command.
* Orbit x @ y distance
* Keep x @ y distance
* Approach x
In addition other actions in eve are relatively long lived, there isn't fps style aiming but 'locking on' and activating modules which have cycles times of 2-60 seconds.
In practice, even in the heat of battle, I doubt the average player gets even close to 1 input action per second over the course of a fight.