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by gnarbarian
4886 days ago
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I also have been toying around with trying to create a MMO fast action space simulation of my own creation. I have a few ideas on how to limit areas of dense players with game mechanics. I haven't even really started on multiplayer beyond the ability to download modify and upload solar systems though. I think for some really hard engineering problems like this the best course could be to try and find a 'good enough' approach that will allow a significant ammount of players to interact while limiting the upper bound with a game mechanic to make it feel less artificial. http://code.google.com/p/stableorbit here are a couple videos from the never ending pyopencl port. http://www.youtube.com/watch?v=lnOmy1ly6M0
http://www.youtube.com/watch?v=XCvRBHtPbzE |
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