| There are so many ludicrous arguments in The Verge article. > For some [filmmakers], HFR will be a potential new tool in their arsenal for telling certain types of stories in a new and exciting way, while others will be reminded of why the 2D format at 24 fps has stood the test of time for so long. Just like dial-up for Internet and horses for transportation stood the test of time for so long. This is such an unabashed argument that "it should stay this way because it has been this at for so long" that I feel sympathetic embarrassment upon reading it. The author's failure to be immersed is clearly due to his a priori insistence that 24 FPS is the way movie should be shot and projected. He says that himself. But there is more: > In the opening hour of The Hobbit shown in 3D HFR – I don’t recall hearing a single sigh, or laugh. Not one. When I went to see the exact same seen with an audience of the same size on a 2D projection – I heard regular chuckles and laughter… why? Here's why: because there are really high odds that of all the people across the world that watched the movie in both formats, at least one person would experience this. Why did Bob win the lottery? Is it because he's good at guessing lottery numbers, or is it because the odds were high that someone would win the lottery, and we chose Bob for analysis after learning that he won? In case anyone wants a counter-anecdote, I watched The Hobbit in both formats and there was a lot of laughter in both theaters. I don't have any real evidence, but I suspect most showings in all formats had considerable laughter. > It’s like being on a film set in person: all of the magic is lost. You get to see behind the curtain and you’re no longer under the spell… I think most critics and movie buffs are well aware that "the magic" comes from the viewer's deliberate choice to suspend disbelief. If this weren't the case, then filmmakers themselves would be unable to enjoy a film, since they would fully understand most aspects of how the film was produced. Again, this just reaffirms the author's own admission that he will only choose to be immersed if a film is projected in 24 FPS. > The makeup wasn’t as terrible as some people say, and most of the VFX were stunning but not all. When I saw them in 2D however – it was almost like seeing another film. My attention wasn’t drawn to them … As I was focusing on central action. That challenges the "Suspension of Disbelief" theory that we all need to believe what we are seeing on screen and to get lost in it… Oh boy. The author seems unaware that all or nearly all modern theory about suspension of disbelief places most of the responsibility on the viewer, not the artist. No artist can forcefully make you forget or ignore the fact that you're sitting down in a dark room with a bunch of other people. I suppose I cannot dispute the author's claims about experiencing physical pain from the 3D. Perhaps there truly is some sort variation in people's visual systems that causes this. Other than the slight physical discomfort from wearing 3D glasses over my corrective glasses, all I can say is I haven't experienced that. If this were his central criticism, then it would be valid, although depending on the rate of occurrence of this medical condition it may or may not be reasonable to expect a blockbuster filmmaker to accommodate those who suffer from it. |
What a BS explanation of what the author describes.
This "law of big numbers" non-explanation could be used to dismiss tons of relevant and non random events.
>Oh boy. The author seems unaware that all or nearly all modern theory about suspension of disbelief places most of the responsibility on the viewer, not the artist.
I seriously doubt this explanation, since the audience is more or less the same for every major movie. Yet some resonate with the majority of people and others do not. Any references to this "modern theory"?