| > A lot of people here seem to be living in a different universe than me I feel this way on this topic too. > I think detractors believe you should just let AI do the job blindly instead of leveraging it as a tool to accelerate you. The problem is; how _should_ I use AI? On a previous thread, I had two replies to the same comment, one saying "provide the LLM all the context it needs and let it go ham", and the other saying "Carefully guide and craft it and review everything". Both subthreads had people agreeing. My experience with LLMs is leaving them unattended gives very poor results within a handful of iterations, and that carefully guiding them can be a value add, but the effort ot do that is very often as much as just writing the damn code myself, particularly if there's a few iterations that go on. |
I've found AI to be immensely useful in gamedev, mainly UX development, research, and curation. In those areas I let it go quite wild, with mechanical and visual tests for UX, and summaries for research and curation. I've also made skills, custom subagents, hooks, and scripts (all made with AI assistance) to streamline development.
Gamedev is a good example of where AI shines, since the risks of fucking things up are not so big. If I worked on, let's say banking, I'd be much more careful. On my day job, as a data scientist (moving towards product owner) in a large industrial company, I'm much more careful. UX can run on vibes, but anything that touches data processing or business logic needs to be looked at by a human, row by row. Depending on use cases, it may be fine to look at only the tests. The main problem is that there's so much stuff to review, and maybe 98% of it is fine. It's then very boring to try to spot the 2%. I don't have good solutions for that yet, and idk if anyone does.