| > It would be useful if people always explained their exact use cases when making claims one way or another. I understand it's not feasible for many use cases to reveal exact details, It would be useful if people _ever_ explained the use cases. Even Anthropic when they're publishing their materials are hand wavey about this. > Gamedev is a good example of where AI shines, since the risks of fucking things up are not so big I couldn't disagree more. I run an engineering team in GameDev, and AI is great at making a gigantic mess. It's great for generating a lot of code, but the minute that doesn't do what you want it to, you now need to go back and learn _everything_ that it's generated. And IME, doing that is as bad as having just written it yourself in the first place. > he main problem is that there's so much stuff to review, and maybe 98% of it is fine. It's then very boring to try to spot the 2%. I don't have good solutions for that yet, and idk if anyone does. I tentatively agree here, except I've found about 50% of it is "fine", 40% of it is "this works but isn't really what I want to put into my product" and 10% is "absolutely not". |
I include a line in AGENTS.md that says "We *always* add docstrings to methods, classes, structs, and namespaces - there should be 100% coverage of docstrings."
It will make better choices about what functions to make or remove if you force it to justify why the function exists.
And when you have to go back and understand, it becomes easier.