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by dyarosla 2 days ago
Im curious how youve set up the multiple puzzle games you have to generate two daily puzzles each? It cant be entirely by hand or entirely AI driven?
1 comments

For any game that is able to procedurally generate a "random" puzzle, you can simply seed a deterministic PRNG with a seed derived from the date. No AI or hand-generation required.
This is true hypothetically but doesn’t quite work to produce good puzzles like say in Zanagrams without sufficient heuristics/constraints