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tgsovlerkhgsel
2 days ago
For any game that is able to procedurally generate a "random" puzzle, you can simply seed a deterministic PRNG with a seed derived from the date. No AI or hand-generation required.
1 comments
dyarosla
2 days ago
This is true hypothetically but doesn’t quite work to produce good puzzles like say in Zanagrams without sufficient heuristics/constraints
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