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by raincole 5 days ago
> It's so much easier than Vulkan or writing shaders

Even if you use OpenGL you still need to write shaders.

2 comments

    > Even if you use OpenGL you still need to write shaders.
Not in OpenGL 1.x
OpenGL 1.x is older than the hills.
It is also the simplest and most widely available one[0], working from decades old PCs to whatever is latest one, not only from the official drivers but also 3rd party implementations[1] that target other lower level APIs for environments where there isn't an official implementation.

[0] on open platforms at least

[1] it most likely wont be a 100% compliant one (even SGI had trouble on that front :-P) but in practice it'd be usable

Shaders aren't the issue with Vulkan. Writing 50 lines of code for things that should be one-liners is.