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by throwaway2046 5 days ago

    > Even if you use OpenGL you still need to write shaders.
Not in OpenGL 1.x
1 comments

OpenGL 1.x is older than the hills.
It is also the simplest and most widely available one[0], working from decades old PCs to whatever is latest one, not only from the official drivers but also 3rd party implementations[1] that target other lower level APIs for environments where there isn't an official implementation.

[0] on open platforms at least

[1] it most likely wont be a 100% compliant one (even SGI had trouble on that front :-P) but in practice it'd be usable