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by dartharva 9 days ago
The video games market currently has a lot more problems going on than just hardware scarcity. Just like how streaming has slopified and gutted Hollywood and cinema production in general [0], subscription-based business models and consumer-hostile delivery have done the same to video games. Gone are the days when studios used to focus on novelty and creativity, now it is all about engagement metrics and RoI slop.

[0] https://youtu.be/g6YvkbqAhAY

1 comments

There are still lots of great games though.
Yes, but bar a few outliers they are not of interest to large publishers and producers.
Large publishers (and studios) tend to go for large games and usually some combination of sure bets (series, remakes) with a smaller number of riskier bets (new properties). Fortunately there are tons of smaller producers and we have digital storefronts (Steam etc.)

Medium-sized publishers like Devolver, Annapurna, or Humble Games are an interesting middle ground.