|
|
|
|
|
by SXX
11 days ago
|
|
> landing patches to make Wine better on Mac
AFAIK they dont contribute back to Wine. There some chance they quietly pay to CodeWeavers, but likely this wouldnt be kept secret. > I fail to see why it matters if they support dx to metal conversion or if they support vulkan
It matters because if Apple embraced Vulkan it would give more market share to one standard API for non-Windows platforms.Their strategy trying to push proprietary solutions simply doesnt work when their OS have 2% of PC gaming market share. Apple announced game porting toolkit 3 years ago and no one uses it. Well, unless Apple fund ports as PR stunts. At the same time Valve released Steam Deck 4 years ago and by now nearly all Windows games are playable on Linux. |
|
How does this actually help Apple customers have a better experience in some unique way that live translation to Metal does not? Runtime GPU compilers already do plenty of runtime translation; having worked on several I could be convinced having a simpler interop layer would make things smoother but your argument comes across as ideological more than about shipping product.
> Their strategy trying to push proprietary solutions simply doesnt work when their OS have 2% of PC gaming market share.
Hardly anyone one uses their proprietary solution (Metal) directly. But that doesn't mean Vulkan is going to be some panacea of gamer/game-dev adoption.
> Apple announced game porting toolkit 3 years ago and no one uses it. Well, unless Apple fund ports as PR stunts.
While I agree its not that widely used for porting actual games, I think a lot more people probably do use D3DMetal to run Windows games on mac.