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by bigyabai
9 days ago
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> How does this actually help Apple customers have a better experience in some unique way that live translation to Metal does not? By decoupling the support for Windows games from Apple's whimsical downstream release cycle, obviously. Proton would build perfectly fine on macOS with proper DXVK support, enabling the "same day" support patches that the Steam Deck and Steam Frame enjoy. There would be no need to wait to play games like Arc Raiders because all you'd need to do is update your Proton runtime. Users would get have more flexible options for playing new games that Apple doesn't support with GPTK point releases. > But that doesn't mean Vulkan is going to be some panacea of gamer/game-dev adoption. They can perfectly well support both APIs. If Apple wants to have a mobile-first rendering API on their desktop, fine, but it shouldn't hamstring the other features of a computer like eGPU support or basic third-party drivers like Mesa. There's no reason it would. |
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I’m not sure the community needs that much support from apple either. Lot of projects have figured out how to targete AIR directly by now.