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by horsawlarway
14 days ago
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ping is going to dominate over 3ms in pretty much every situation. And the non-xwayland numbers are all within a single ms of each other. --- Not to undermine the measurements of the author (agree with you, it's a cool effort), but my read is that this was basically proof that it doesn't matter. |
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Imagine a game that's just a pistol duel. When the kerchief hits the ground, players press a button, first person to press the button wins.
In an ideal world, with no delay whatsover, the probability P(A) of player A shooting no later than player B is 100 (because both players shoot at exactly the same time). If we add 5 ms of delay to player A, then P(A) = 0 (he will always lose). If then we add 50 ms of network latency to both players, P(A) = 0 still, because 55 > 50. If we instead make that 50ms delay 50ms +- 10ms (ignoring normal distribution for the moment, pretending every value in that range is equally likely), there's a 25% chance of player A experiencing an unwinnable delay (any network delay value > 55ms results in a value greater than player B's max of 60ms), resulting in a probability of P(A) = 75% * 50* = 38%.
If we make the network delay 50ms +- 5ms, then P(A) drops to 25%.