|
|
|
|
|
by gpm
14 days ago
|
|
Lag compensation means ping is an entirely different phenomena with different effects from input latency. While details vary between games for the most part pieces of the game like hitting enemies (but not being hit yourself) and moving your own character are operating on a local simulation with zero latency from ping. There are weird consequences of this, someone can shoot you after you duck behind a wall because you hadn't yet in their version of the game. An enemy moving left right repeatedly is likely vibrating in your version of the game faster than the rules of the game would otherwise allow. Etc. Ping matters, but it's not comparable to input latency. Input latency really does mean that you can click at the right time and miss your enemy. It really does delay how fast your camera spins when you move your mouse. Etc. |
|