| > Now we're firmly into the insults phase. We have been from about your 2nd comment on. > "I haven't considered that" Considered WHAT? > I repeated what was in the comments. This is another example of claims without evidence, you realize that right? You didn't explain it and how I was wrong, you just said "no, nu uh". I was merely giving you a second chance to notice by yourself that the Sleep-Code in question is code that is being debugged, not part of this project. But instead of double checking, again you've been relentlessly continuing on your trajectory. You've ended up furthering your wild accusations without entertaining the possibility that I might be not completely wrong on all fronts, and you might be only half right (or less). > Are you talking about build times now? What happened to all the stuff about being terrible for the APIs and so toxic for the whole system that you can't write anything in godbolt? It's one of the topics, one of the manifestations of the systemic issues I was talking about, if you had paid any sort of attention. > Finally an explanation of some sort. Too bad this isn't true. Do you know that the implementation can be in a compilation unit just like C? You are still not understanding? I gathered you seem to be a game developer of some sorts but you don't understand the simplest basic facts about C++? Please show me how you can call a destructor in C++ without seeing the declaration of the destructor. (I mean calling it directly of course, since calling it indirectly would refute your claim that a destructor is needed -- since you can't have an arbitrary intermediate function called automatically by RAII). Or show me how you can see the declaration of the destructor without seeing the definition of the class. JUST DO IT. SHOW THE EVIDENCE. DONT TALK. |
Nope, if you think forming beliefs from youtubers is so negative, don't do it.
It's one of the topics, one of the manifestations of the systemic issues I was talking about, if you had paid any sort of attention.
Nope, destructors have nothing to do with this and this was never something you mentioned before. If it was you could show it with godbolt.
You are still not understanding? I gathered you seem to be a game developer of some sorts but you don't understand the simplest basic facts about C++?
Show me. They are just functions, usually one or two lines.
Please show me how you can call a destructor in C++ without seeing the declaration of the destructor.
You have declarations of functions the same as in C, did you try this?
JUST DO IT. SHOW THE EVIDENCE. DONT TALK.
Show me what you're talking about in godbolt.