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by tyleo 17 days ago
I’ve had this pretty frequent experience with AI where someone says, “AI can’t do X,” then someone a little more experienced with the tools or maybe a little luckier gets some prompts together with the solution in a few hours.

I think I’ve been on both sides of this.

2 comments

To be fair, designing an autopilot was an ordeal. Opus stuck to the principle of a mix of waypoint based routing plus a PD regulator - which made playing perfect levels hard. I wanted it to use the fact that the game mechanics is perfectly deterministic so theoretically it should be able to compute a perfect walkthrough before starting a level. It very reluctantly tried a monte carlo approach which ultimately kept failing. I have given up and went back to a smarter version of the waypoints + PD + softening the transition between waypoints. It is producing good, fast paced playthroughs but I've seen better speedruns by human players. Need to find time to see if Fable does a better job.
Those “AI can’t do x” articles/videos are not aging well.

I’m not sure why people keep thinking like that after seeing Will Smith eating pasta.

Also, not for nothing but every one of those “AI got it wrong, it’s really ___” are… training AI how to get it right.