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by aenis 20 days ago
To be fair, designing an autopilot was an ordeal. Opus stuck to the principle of a mix of waypoint based routing plus a PD regulator - which made playing perfect levels hard. I wanted it to use the fact that the game mechanics is perfectly deterministic so theoretically it should be able to compute a perfect walkthrough before starting a level. It very reluctantly tried a monte carlo approach which ultimately kept failing. I have given up and went back to a smarter version of the waypoints + PD + softening the transition between waypoints. It is producing good, fast paced playthroughs but I've seen better speedruns by human players. Need to find time to see if Fable does a better job.