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by gus_massa 24 days ago
It's very slow in my computer. Is there an option to reduce the quality of the graphics?
1 comments

We scale quality off measured framerate, but clearly the floor isn't low enough on your hardware. That's a miss on our end.

If you don't mind sharing: GPU and browser? And was it slow from the first frame, or did it degrade over time?

We had a manual quality selector before we shipped auto-scaling, and pulled it on the assumption that automatic was strictly better. We will get it back to tools in the next deploy.

Chrome, no GPU (it's an old notebook). With more patience and better wifi, I was able to use it but it takes a while to load. Anyway, it loads fine from my cell phone.

Some comments:

In the notebook it's very difficult to zoom (but it's fine in the cell phone)

In the phone, it's hard to rotate in the direction I want (but it's fine in the notebook)

When I add an object, it's hard to find it, specially for the small ones. Sometimes it goes to a random room in the house. (Now I think I found there is something like an "active room" where item are placed by default.)

Can I make a wall at 45°? My home has one.

When I select a door/window, it's too easy to click on the X and delete it. I expected to be able to move them easily and have the delete button in a harder to click part of the screen.

Thanks for this — really useful feedback, and easy to act on. Pushed a few changes just now:

1. Removed the X from windows and doors. Delete moved to the top of the page, out of thumb range.

2. Rotation now works properly on phones.

3. Added a zoom slider (should help on the notebook).

4. New objects now pulse when placed, and the camera zooms to them if they're out of view — no more hunting for a small item, or finding it in another room.

Still working on angled walls and ceilings, and on a better experience for devices without a GPU. Those are deeper fixes and will take longer. If you get a chance to try it again, I'd like to know whether the placement flow feels different.

Nice. It works much better. Still about "missing" inserted objects:

I went to https://cona.design/create , selected "The Wright Apartments · 7S Denver Haus" and then inserted a new light "Vakkerlight Mushrom". The problem is that it appears under the stove or the sink and is hidden.

One solution is to go to "Room Tools">"Fixtures" and enable it, and then delete the stove or the sink :(

After looking for a while, it's possible to edit the coordinates that is less destructive.

This is a placement engine error. It picks a spot based on room geometry, but I made the fixtures invisible to that engine — so new objects can land inside the stove or the sink.

Fixed it and just deployed. Objects don't spawn inside other objects now. I also raised the room type bias, which was getting drowned out by the geometry score. Editing coordinates shouldn't be the workaround, and neither should deleting your sink lol. Thanks for testing — really appreciate it.