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by Losenok 23 days ago
Thanks for this — really useful feedback, and easy to act on. Pushed a few changes just now:

1. Removed the X from windows and doors. Delete moved to the top of the page, out of thumb range.

2. Rotation now works properly on phones.

3. Added a zoom slider (should help on the notebook).

4. New objects now pulse when placed, and the camera zooms to them if they're out of view — no more hunting for a small item, or finding it in another room.

Still working on angled walls and ceilings, and on a better experience for devices without a GPU. Those are deeper fixes and will take longer. If you get a chance to try it again, I'd like to know whether the placement flow feels different.

1 comments

Nice. It works much better. Still about "missing" inserted objects:

I went to https://cona.design/create , selected "The Wright Apartments · 7S Denver Haus" and then inserted a new light "Vakkerlight Mushrom". The problem is that it appears under the stove or the sink and is hidden.

One solution is to go to "Room Tools">"Fixtures" and enable it, and then delete the stove or the sink :(

After looking for a while, it's possible to edit the coordinates that is less destructive.

This is a placement engine error. It picks a spot based on room geometry, but I made the fixtures invisible to that engine — so new objects can land inside the stove or the sink.

Fixed it and just deployed. Objects don't spawn inside other objects now. I also raised the room type bias, which was getting drowned out by the geometry score. Editing coordinates shouldn't be the workaround, and neither should deleting your sink lol. Thanks for testing — really appreciate it.