|
|
|
|
|
by atrevbot
23 days ago
|
|
As someone who has almost no familiarity with game engines, it seems the success of this port was largely possible due to a comprehensive test suite written in a runtime agnostic way. What might be the equivalent test suite implementation required to successfully port a game engine to another language? |
|
I have no idea how game devs handle big refactors other than lots of manual testing.