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by jamesfinlayson
19 days ago
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I agree - maybe some modern game engines have unit tests for stuff like their physics engine and their "standard library" code (optimised data structures, maths utilities, string utilities etc) but as others have said, testing sound and vision is hard, and something that hasn't been mentioned is all the different flags in a game engine - testing even a sensible subset of all the different sound and rendering variables would be a huge undertaking. |
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