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by WorldMaker
27 days ago
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An argument of the last couple of decades is that videogames have built incredible labs for macroeconomic experimentation. So far mostly what we learn are failure cases (mudflation, being such a big learning from videogames that the term itself is named after a type of them), but we are learning things (some of them exploitative, but that's a different ethical question). |
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These games do not include many of the complexities of the real world and can thus provide few insights that generalize to the real world on a macroeconomic level. They are toy universes. I'm not saying they are useless, far from it, but they are not "incredible labs for macroeconomic experimentation".
Try determining the effect of raising the central bank interest rate within a game of your choice. Or changing the minimum wage. Or the effects of investing in education. Etc.