| > They are incredible compared to "no labs at all" That is a nonsensically low bar. You basically destroy the entire scale by labeling the bare minimum as such. > Mudflation aka hyperinflation aka situations where "the money printer goes brr too fast" That is not what mudflation is at all. >> They are toy universes. > So are most experiments, fundamentally. Nonsense. Most experiments are performed on actual real world stuff rather than an analogue of it: something like looking at how actual food affects actual humans rather than what happens when feeding virtual characters virtual apples. Limited or narrowly scoped real world experiments != toy universe experiments. An inbetween category would be (human) drug experiments on mice, which are real world and where the results still don't generalize to humans often. > Your examples seem easy to build toy universes for. Yeah, no shit. My point was that those are horribly incomplete and don't generalize:
"These games do not include many of the complexities of the real world and can thus provide few insights that generalize to the real world on a macroeconomic level." Your examples are incredibly inadequate compared to the real world and have exactly 0 predictive power in said real world. In recent decades, the entire field of economy has been dumbfounded by the (lack of) effects of quantitative easing and the central interest rate on inflation in the USA and the EU. Maybe try telling them that they should look into the economy of Animal Crossing /s. |
> That is a nonsensically low bar. You basically destroy the entire scale by labeling the bare minimum as such.
Ah, yeah, I wasn't using it for "scale". "incredible" also often connotes "in ways that you wouldn't believe". Your long posts disputing me are somewhat validation that I used the right turn of phrase there.