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by 4k0hz
1 day ago
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I think the target application is writing the same algorithm in multiple places with a guarantee that the logic will be based on a single source of truth. Not unlike Protocol Buffers work to standardize data layout across platforms. It still feels overcomplicated compared to the standard solution of writing a library in a compiled language you like, exposing a C ABI compatible interface, and hooking it up to any language that can work with that (i.e. any language). |
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This seems for me to be reasonable. Like for a video game with server written in Go/C++/Rust and client written in C#/Javascript, where the same calculations should be done on both sides.