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by joe_mamba 3 hours ago
>The only problem with the Steam Machine is the price tbh

It's not just the price, it's more like the hardware that is dated on arrival(weaker than a 2020 PS5) and customers are expected to use for 6+ years into the future when more and more new games are demanding RT.

Is not a problem for Nintendo to ship dated HW, sine one it's cheap, and two, since developers will walk through fire to optimize games for the Switch but that's because they're Nintendo and they ship tens of millions of Switches while Steam Boxes will not sell in such numbers to warrant this level of extra developer effort.

Good if you're only intro playing older games or are willing to stomach a lot of upscaling and low graphics setting or must have a just-works linux PC, but given the price and performance this isn't gonna be a mass appeal product.

>and that's mainly Valve having a really bad luck with timing once again.

You know the saying "you make your own luck? Or the saying "luck is opportunity meets preparation"?

So, no, it's not bad luck, it's that the problem with Valve is they just take forever to launch a product. Which is fine for stuff like Steam or games that you can keep delaying and delaying until you get it just right exactly the way you want it, but HW has a limited shelf life where it's most valuable and once you lock in a BOM, you're on the clock to get it out the door and need to haul ass. See the titanic efforts Microsoft put into launching Xbox and Xbox 360 on schedule, it was a rootless bloodbath, as all consumer HW is, but if you can't stand the heat, get out of the kitchen.

So there's no bad luck here, just bad preparation on their part. Valve could have easily launched this earlier if they just spent less time trying to engineer everything from scratch with custom parts just to fit the HW inside a cube as small as possible just to flex their HW design skills, and instead just focus on quickly getting the HW in another boring VCR box into consumers hands ASAP the way MS did it with the first Xbox.

The whole point of the Steam Box is the Steam ecosystem centered around just-works Linux emulation of windows games, not the box being an engineering and design marvel, so speeding so much time on perfecting the form for a first gen product, was pointless endeavour that cost them the product launch.

1 comments

Xbox was overpowered at the time

Xbox 360 was rushed with gpu problems

I would say they got it all right with the Xbox one. Then the series came out and is a good example of what valve is doing with the steam machine. AAA Games will be optimized for the steam machine (and consequently for the coming shortage in memory components) with power players in custom rigs getting the full 8k, hdr 4.0, DLSS 6.5 etc

>Xbox 360 was rushed with gpu problems

No, it wasn't a GPU problem, it was semiconductor manufacturing and package assembly and soldering issue, that a lot of the electronics of that era suffered, from the early PS3(YLOD), to early Wii, to Macbooks and gaming laptops.

They all ran very hot back then in that 90nm era and since the industry switched to ROHS solder around 2005-2006 but the fabs hadn't yet mastered a realizable assembly process with the new solder, so early device it would lead to CPUs and GPUs desoldering off their ball grid array from the heat and the weak solder, until these kinks were ironed out over the years via 65nm die shrinks to lower power usage and better packaging and soldering techniques had evolved.

So this isn't an issue Valve could have faced as they weren't using brand new innovative HW using new manufacturing techniques, but older components that were already tried and tested. They were just too slow and lazy and prioritized form over function.

> AAA Games will be optimized for the steam machine

I fully doubt it. It's a niche product that won't sell well and game devs are stingy in the current industry market plagued with mass layoffs for cost cutting.

And the proof is in the pudding when you see how badly some AAA games run even on top end PC HW. Studios just don't put in any optimisation effort anymore and just ship Unreal Engine defaults.